$5+

Ratsin Blender UV Handprint VFX

I want this!

Ratsin Blender UV Handprint VFX

$5+

Ratsin Blender UV Hand Print VFX (Cycles / EEVEE)

Create eerie and cinematic lighting effects with this stylized Blender VFX asset that simulates UV light revealing hidden handprints.


🔍 What Is It?

This .blend file includes the Ratsin UV Hand Print Shader System – a VFX setup that uses a purple spotlight’s rotation and position to dynamically reveal emission-based hand prints. These prints are invisible under "regular lighting" and only appear when the spotlight passes over them, mimicking forensic ultraviolet light.

Best suited for:

  • Horror & detective scenes
  • Crime scene or sci-fi renders
  • Cinematics and short films
  • Atmospheric storytelling

Works best in Blender (Cycles or EEVEE) – not compatible with game engines like Unity or Unreal out of the box.


📦 What’s Included?

  • Blender file with full node setup
  • Purple spotlight UV reveal system
  • Hand print material with animated emission fade-in
  • Packed texture for hand print
  • Starter animation and test scene
  • In-file usage notes and limitations

Note: This is for use in Blender only. It is not optimized for real-time applications or export to game engines.


✅ License & Usage Terms

By purchasing or downloading this file, you agree to the following:

✔ You May:

  • Use in personal and commercial renders, animations, and VFX projects
  • Modify or customize for your own work
  • Include in your portfolio or client work (as long as the shader isn’t distributed separately)

✘ You May Not:

  • Resell or redistribute the original .blend file, shaders, node setups, or textures
  • Upload to public asset repositories (free or paid)
  • Claim the original effect as your own creation without modification

💡 Suggested Use

  • Works best in scenes where the light source is controlled or animated
  • Add multiple hand prints by duplicating hand print planes or assign material shader to other objects
  • Adjust emission strength, spotlight, and/or falloff parameters for different reveal thresholds
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